So i was sitting in my castle, when everything started vanishing, including the front doors! (That's what got me thinking, maybe my castle collapsed....I'm not sure to check decay status on UOx3.)
Anyway, I *believe* the owner PC was deleted; however, I have a lot of "friends" who used the building. Could it be, that for somereason, it wasn't getting refreshed and everything started decaying?
Anyway, how do I fix this?
(the error was noticed on 3.2-q.)
PS: In the meantime, is there a way to create a script that globablly changes all items to "set decayable 0"?
[FIXED] House Decay! Bug or no?
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giwo
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Currently there is no exception for houses in the decay system, as best I can tell. We do need to implement some system (I was quite fond of OSI's house decay style anyway) to handle house decay, but it will take some time.
[EDIT]
As a side note, I've never had a house decay on me... but perhaps that is because I haven't had one long enough on UOX3. I never actually play, just online long enough to test individual situations/bugs.
[EDIT]
As a side note, I've never had a house decay on me... but perhaps that is because I haven't had one long enough on UOX3. I never actually play, just online long enough to test individual situations/bugs.
Scott
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Grimson
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I'm not shure if this works on all items, but it should catch most of them:stranf wrote:PS: In the meantime, is there a way to create a script that globablly changes all items to "set decayable 0"?
Code: Select all
function onCreateDFN( objMade, objType )
{
if( objType == 0 )
objMade.decayable = 0;
}
function onCreateTile( objMade, objType )
{
if( objType == 0 )
objMade.decayable = 0;
}