Here is from the .dnf (note that Stranf's accurate weapons are in here too. I changed the second names because I'm a stickler for details and I wanted them to reflect how they're seen in the actual game). You can get the rest of the magic items from his magic items v.2 post.
This is very long. It's all in one file, but you can do seperate dnf's if you so desire.
//weapons of accuracy
[a_cutlass]
{ facing West
get=base_item
name=cutlass
name2=accurate cutlass
id=0x1440
weight=800
value=526,13
layer=1
lodamage=11
hidamage=13
hp=70
spd=44
str=25
restock=10
movable=1
decay=1
script = 5021
}
[a_katana]
{ facing West
get=base_item
name=katana
name2=accurate katana
id=0x13fe
weight=600
value=534,17
layer=1
lodamage=11
hidamage=13
hp=90
spd=46
str=25
restock=10
decay=1
script = 5021
}
[a_broadsword]
{ facing North
get=base_item
name=broadsword
name2=accurate broadsword
id=0x0f5e
weight=600
value=542,21
layer=1
lodamage=14
hidamage=15
hp=100
spd=33
str=30
restock=10
decay=1
script = 5021
}
[a_longsword]
{ facing West
get=base_item
name=longsword
name2=accurate longsword
id=0x0f60
weight=700
value=558,29
layer=1
lodamage=15
hidamage=16
hp=90
spd=30
str=35
restock=10
decay=1
script = 5021
}
[a_scimitar]
{ facing West
get=base_item
name=scimitar
name2=accurate scimitar
id=0x13b5
weight=500
value=536,18
layer=1
lodamage=13
hidamage=15
hp=90
spd=37
str=25
restock=10
decay=1
script = 5021
}
[a_viking]
{ facing North
get=base_item
name=viking sword
name2=accurate viking sword
id=0x13b9
weight=600
value=550,25
layer=1
lodamage=15
hidamage=17
hp=90
spd=28
str=40
restock=10
decay=1
script = 5021
}
[a_2hs]
{ West/East
get=base_item
name=Two-handed sword
name2=accurate Two-handed sword
id=0x26ce
weight=600
value=980,40
layer=2
lodamage=17
hidamage=21
hp=110
spd=28
str=60
restock=10
movable=1
decay=1
script=5021
}
//axes are here
[a_lbaxe]
{ facing West
get=base_item
name=large battle axe
name2=accurate large battle axe
id=0x13fa
weight=600
value=532,16
layer=2
lodamage=16
hidamage=17
hp=110
spd=29
str=80
restock=10
movable=1
decay=1
type=216
script=5021
}
[a_2ha]
{ facing West
get=base_item
name=two handed axe
name2=accurate two handed axe
id=0x1442
weight=800
value=526,13
layer=2
lodamage=16
hidamage=17
hp=70
spd=31
str=40
restock=10
movable=1
decay=1
type=216
script=5021
}
[a_hatchet]
{ facing North
get=base_item
name=hatchet
name2=accurate hatchet
id=0x0f43
weight=400
value=530,15
layer=1
lodamage=13
hidamage=15
hp=80
spd=41
str=20
restock=10
movable=1
decay=1
type=216
script=5021
}
[a_exaxe]
{ facing North
get=base_item
name=executioner's axe
name2=accurate executioner's axe
id=0x0f45
weight=800
value=532,16
layer=2
lodamage=15
hidamage=17
hp=90
spd=33
str=40
restock=10
movable=1
decay=1
type=216
script=5021
}
[a_baxe]
{ facing North
get=base_item
name=battle axe
name2=accurate battle axe
id=0x0f47
weight=400
value=530,15
layer=2
lodamage=15
hidamage=17
hp=80
spd=31
str=35
restock=10
movable=1
decay=1
type=216
script=5021
}
[a_axe]
{ facing North
get=base_item
name=axe
name2=accurate axe
id=0x0f49
weight=400
value=542,21
layer=2
lodamage=14
hidamage=16
hp=100
spd=37
str=35
restock=10
movable=1
decay=1
type=216
script=5021
}
[a_dblaxe]
{ facing North
get=base_item
name=double axe
name2=accurate double axe
id=0x0f4b
weight=800
value=550,25
layer=2
lodamage=15
hidamage=17
hp=110
spd=33
str=45
restock=10
movable=1
decay=1
type=216
script=5021
}
// MACES
[a_club]
{ facing West
get=base_item
name=club
name2=accurate club
id=0x13b3
weight=900
value=27,13
layer=1
lodamage=11
hidamage=13
hp=40
spd=44
str=40
restock=10
movable=1
decay=1
script=5021
}
[a_shammer]
{ facing West
get=base_item
name=sledge hammer
name2=accurate sledge hammer
id=0x0fb4
weight=900
value=32,16
layer=1
lodamage=13
hidamage=15
hp=60
spd=33
str=40
restock=10
movable=1
decay=1
script=5021
}
[a_waraxe]
{ facing West
get=base_item
name=war axe
name2=accurate war axe
id=0x13af
weight=800
value=28,14
layer=1
lodamage=14
hidamage=15
hp=80
spd=33
str=35
restock=10
movable=1
decay=1
script=5021
}
[a_mace]
{ facing North
get=base_item
name=mace
name2=accurate mace
id=0x0f5c
weight=1400
value=26,13
layer=1
lodamage=12
hidamage=14
hp=80
spd=40
str=45
restock=10
movable=1
decay=1
script=5021
}
[a_warmace]
{ facing West
get=base_item
name=war mace
name2=accurate war mace
id=0x1406
weight=1700
value=32,16
layer=1
lodamage=16
hidamage=17
hp=110
spd=26
str=80
restock=10
movable=1
decay=1
script=5021
}
[a_warhammer]
{ facing West
get=base_item
name=war hammer
name2=accurate war hammer
id=0x1438
weight=1000
value=22,11
layer=2
lodamage=17
hidamage=18
hp=110
spd=28
str=95
restock=10
movable=1
decay=1
script=5021
}
[a_maul]
{ facing West
get=base_item
name=maul
name2=accurate maul
id=0x143a
weight=1400
value=20,10
layer=1
lodamage=14
hidamage=16
hp=70
spd=32
str=45
restock=10
movable=1
decay=1
script=5021
}
[a_hpick]
{ facing West
get=base_item
name=hammer pick
name2=accurate hammer pick
id=0x143c
weight=900
value=22,11
layer=1
lodamage=15
hidamage=17
hp=70
spd=28
str=45
restock=10
movable=1
decay=1
script=5021
}
// BOWS
[a_crossbow]
{ facing North
get=base_item
name=crossbow
name2=accurate crossbow
id=0x0f4f
weight=700
value=46,23
layer=2
lodamage=18
hidamage=20
hp=80
spd=24
str=35
restock=10
movable=1
decay=1
script=5021
}
[a_bow]
{
get=base_item
name=bow
name2=accurate bow
id=0x13b1
weight=700
value=46,23
layer=2
lodamage=16
hidamage=18
hp=60
spd=25
str=30
restock=10
movable=1
decay=1
script=5021
}
[a_hxbow]
{ facing West
get=base_item
name=heavy crossbow
name2=accurate heavy crossbow
id=0x13fc
weight=900
value=56,28
layer=2
lodamage=19
hidamage=20
hp=100
spd=22
str=80
restock=10
movable=1
decay=1
script=5021
}
[a_cbow]
{ West/East
get=base_item
name=composite bow
name=accurate composite bow
id=0x26c2
weight=500
value=40,23
layer=2
lodamage=15
hidamage=17
hp=50
spd=25
str=45
restock=10
movable=1
decay=1
script=5021
}
[a_rptxbow]
{ West/East
get=base_item
name=repeating crossbow
name2=accurate repeating crossbow
id=0x26c3
weight=600
value=48,24
layer=2
lodamage=10
hidamage=12
hp=50
spd=41
str=30
restock=10
movable=1
decay=1
script=5021
}
[a_yumi]
{ East/West
get=base_item
name=yumi
name=accurate yumi
id=0x27a5
weight=800
value=40,20
layer=2
lodamage=18
hidamage=20
hp=50
spd=25
str=35
restock=10
movable=1
decay=1
script=5021
}
{ facing West
get=base_item
name=cutlass
name2=surpassingly accurate cutlass
id=0x1440
weight=800
value=526,13
layer=1
lodamage=11
hidamage=13
hp=70
spd=44
str=25
restock=10
movable=1
decay=1
script = 5022
}
[sa_katana]
{ facing West
get=base_item
name=katana
name2=surpassingly accurate katana
id=0x13fe
weight=600
value=534,17
layer=1
lodamage=11
hidamage=13
hp=90
spd=46
str=25
restock=10
decay=1
script = 5022
}
[sa_broadsword]
{ facing North
get=base_item
name=broadsword
name2=surpassingly accurate broadsword
id=0x0f5e
weight=600
value=542,21
layer=1
lodamage=14
hidamage=15
hp=100
spd=33
str=30
restock=10
decay=1
script = 5022
}
[sa_longsword]
{ facing West
get=base_item
name=longsword
name2=surpassingly accurate longsword
id=0x0f60
weight=700
value=558,29
layer=1
lodamage=15
hidamage=16
hp=90
spd=30
str=35
restock=10
decay=1
script = 5022
}
[sa_scimitar]
{ facing West
get=base_item
name=scimitar
name2=surpassingly accurate scimitar
id=0x13b5
weight=500
value=536,18
layer=1
lodamage=13
hidamage=15
hp=90
spd=37
str=25
restock=10
decay=1
script = 5022
}
[sa_viking]
{ facing North
get=base_item
name=viking sword
name2=surpassingly accurate viking sword
id=0x13b9
weight=600
value=550,25
layer=1
lodamage=15
hidamage=17
hp=90
spd=28
str=40
restock=10
decay=1
script = 5022
}
[sa_2hs]
{ West/East
get=base_item
name=Two-handed sword
name2=surpassingly accurate Two-handed sword
id=0x26ce
weight=600
value=980,40
layer=2
lodamage=17
hidamage=21
hp=110
spd=28
str=60
restock=10
movable=1
decay=1
script=5022
}
//axes are here
[sa_lbaxe]
{ facing West
get=base_item
name=large battle axe
name2=surpassingly accurate large battle axe
id=0x13fa
weight=600
value=532,16
layer=2
lodamage=16
hidamage=17
hp=110
spd=29
str=80
restock=10
movable=1
decay=1
type=216
script=5022
}
[sa_2ha]
{ facing West
get=base_item
name=two handed axe
name2=surpassingly accurate two handed axe
id=0x1442
weight=800
value=526,13
layer=2
lodamage=16
hidamage=17
hp=70
spd=31
str=40
restock=10
movable=1
decay=1
type=216
script=5022
}
[sa_hatchet]
{ facing North
get=base_item
name=hatchet
name2=surpassingly accurate hatchet
id=0x0f43
weight=400
value=530,15
layer=1
lodamage=13
hidamage=15
hp=80
spd=41
str=20
restock=10
movable=1
decay=1
type=216
script=5022
}
[sa_exaxe]
{ facing North
get=base_item
name=executioner's axe
name2=surpassingly accurate executioner's axe
id=0x0f45
weight=800
value=532,16
layer=2
lodamage=15
hidamage=17
hp=90
spd=33
str=40
restock=10
movable=1
decay=1
type=216
script=5022
}
[sa_baxe]
{ facing North
get=base_item
name=battle axe
name2=surpassingly accurate battle axe
id=0x0f47
weight=400
value=530,15
layer=2
lodamage=15
hidamage=17
hp=80
spd=31
str=35
restock=10
movable=1
decay=1
type=216
script=5022
}
[sa_axe]
{ facing North
get=base_item
name=axe
name2=surpassingly accurate axe
id=0x0f49
weight=400
value=542,21
layer=2
lodamage=14
hidamage=16
hp=100
spd=37
str=35
restock=10
movable=1
decay=1
type=216
script=5022
}
[sa_dblaxe]
{ facing North
get=base_item
name=double axe
name2=surpassingly accurate double axe
id=0x0f4b
weight=800
value=550,25
layer=2
lodamage=15
hidamage=17
hp=110
spd=33
str=45
restock=10
movable=1
decay=1
type=216
script=5022
}
// MACES
[sa_club]
{ facing West
get=base_item
name=club
name2=surpassingly accurate club
id=0x13b3
weight=900
value=27,13
layer=1
lodamage=11
hidamage=13
hp=40
spd=44
str=40
restock=10
movable=1
decay=1
script=5022
}
[sa_shammer]
{ facing West
get=base_item
name=sledge hammer
name2=surpassingly accurate sledge hammer
id=0x0fb4
weight=900
value=32,16
layer=1
lodamage=13
hidamage=15
hp=60
spd=33
str=40
restock=10
movable=1
decay=1
script=5022
}
[sa_waraxe]
{ facing West
get=base_item
name=war axe
name2=surpassingly accurate war axe
id=0x13af
weight=800
value=28,14
layer=1
lodamage=14
hidamage=15
hp=80
spd=33
str=35
restock=10
movable=1
decay=1
script=5022
}
[sa_mace]
{ facing North
get=base_item
name=mace
name2=surpassingly accurate mace
id=0x0f5c
weight=1400
value=26,13
layer=1
lodamage=12
hidamage=14
hp=80
spd=40
str=45
restock=10
movable=1
decay=1
script=5022
}
[sa_warmace]
{ facing West
get=base_item
name=war mace
name2=surpassingly accurate war mace
id=0x1406
weight=1700
value=32,16
layer=1
lodamage=16
hidamage=17
hp=110
spd=26
str=80
restock=10
movable=1
decay=1
script=5022
}
[sa_warhammer]
{ facing West
get=base_item
name=war hammer
name2=surpassingly accurate war hammer
id=0x1438
weight=1000
value=22,11
layer=2
lodamage=17
hidamage=18
hp=110
spd=28
str=95
restock=10
movable=1
decay=1
script=5022
}
[sa_maul]
{ facing West
get=base_item
name=maul
name2=surpassingly accurate maul
id=0x143a
weight=1400
value=20,10
layer=1
lodamage=14
hidamage=16
hp=70
spd=32
str=45
restock=10
movable=1
decay=1
script=5022
}
[sa_hpick]
{ facing West
get=base_item
name=hammer pick
name2=surpassingly accurate hammer pick
id=0x143c
weight=900
value=22,11
layer=1
lodamage=15
hidamage=17
hp=70
spd=28
str=45
restock=10
movable=1
decay=1
script=5022
}
// BOWS
[sa_crossbow]
{ facing North
get=base_item
name=crossbow
name2=surpassingly accurate crossbow
id=0x0f4f
weight=700
value=46,23
layer=2
lodamage=18
hidamage=20
hp=80
spd=24
str=35
restock=10
movable=1
decay=1
script=5022
}
[sa_bow]
{
get=base_item
name=bow
name2=surpassingly accurate bow
id=0x13b1
weight=700
value=46,23
layer=2
lodamage=16
hidamage=18
hp=60
spd=25
str=30
restock=10
movable=1
decay=1
script=5022
}
[sa_hxbow]
{ facing West
get=base_item
name=heavy crossbow
name2=surpassingly accurate heavy crossbow
id=0x13fc
weight=900
value=56,28
layer=2
lodamage=19
hidamage=20
hp=100
spd=22
str=80
restock=10
movable=1
decay=1
script=5022
}
[sa_cbow]
{ West/East
get=base_item
name=composite bow
name=composite bow of surpassing accuracy
id=0x26c2
weight=500
value=40,23
layer=2
lodamage=15
hidamage=17
hp=50
spd=25
str=45
restock=10
movable=1
decay=1
script=5022
}
[sa_rptxbow]
{ West/East
get=base_item
name=repeating crossbow
name2=surpassingly accurate repeating crossbow
id=0x26c3
weight=600
value=48,24
layer=2
lodamage=10
hidamage=12
hp=50
spd=41
str=30
restock=10
movable=1
decay=1
script=5022
}
[sa_yumi]
{ East/West
get=base_item
name=yumi
name=surpassingly accurate yumi
id=0x27a5
weight=800
value=40,20
layer=2
lodamage=18
hidamage=20
hp=50
spd=25
str=35
restock=10
movable=1
decay=1
script=5022
}
[ea_cutlass]
{ facing West
get=base_item
name=cutlass
name2=eminently accurate cutlass
id=0x1440
weight=800
value=526,13
layer=1
lodamage=11
hidamage=13
hp=70
spd=44
str=25
restock=10
movable=1
decay=1
script = 5023
}
[ea_katana]
{ facing West
get=base_item
name=katana
name2=eminently accurate katana
id=0x13fe
weight=600
value=534,17
layer=1
lodamage=11
hidamage=13
hp=90
spd=46
str=25
restock=10
decay=1
script = 5023
}
[ea_broadsword]
{ facing North
get=base_item
name=broadsword
name2=eminently accurate broadsword
id=0x0f5e
weight=600
value=542,21
layer=1
lodamage=14
hidamage=15
hp=100
spd=33
str=30
restock=10
decay=1
script = 5023
}
[ea_longsword]
{ facing West
get=base_item
name=longsword
name2=eminently accurate longsword
id=0x0f60
weight=700
value=558,29
layer=1
lodamage=15
hidamage=16
hp=90
spd=30
str=35
restock=10
decay=1
script = 5023
}
[ea_scimitar]
{ facing West
get=base_item
name=scimitar
name2=eminently accurate scimitar
id=0x13b5
weight=500
value=536,18
layer=1
lodamage=13
hidamage=15
hp=90
spd=37
str=25
restock=10
decay=1
script = 5023
}
[ea_viking]
{ facing North
get=base_item
name=viking sword
name2=eminently accurate viking sword
id=0x13b9
weight=600
value=550,25
layer=1
lodamage=15
hidamage=17
hp=90
spd=28
str=40
restock=10
decay=1
script = 5023
}
[ea_2hs]
{ West/East
get=base_item
name=Two-handed sword
name2=eminently accurate Two-handed sword
id=0x26ce
weight=600
value=980,40
layer=2
lodamage=17
hidamage=21
hp=110
spd=28
str=60
restock=10
movable=1
decay=1
script=5023
}
//axes are here
[ea_lbaxe]
{ facing West
get=base_item
name=large battle axe
name2=eminently accurate large battle axe
id=0x13fa
weight=600
value=532,16
layer=2
lodamage=16
hidamage=17
hp=110
spd=29
str=80
restock=10
movable=1
decay=1
type=216
script=5023
}
[ea_2ha]
{ facing West
get=base_item
name=two handed axe
name2=eminently accurate two handed axe
id=0x1442
weight=800
value=526,13
layer=2
lodamage=16
hidamage=17
hp=70
spd=31
str=40
restock=10
movable=1
decay=1
type=216
script=5023
}
[ea_hatchet]
{ facing North
get=base_item
name=hatchet
name2=eminently accurate hatchet
id=0x0f43
weight=400
value=530,15
layer=1
lodamage=13
hidamage=15
hp=80
spd=41
str=20
restock=10
movable=1
decay=1
type=216
script=5023
}
[ea_exaxe]
{ facing North
get=base_item
name=executioner's axe
name2=eminently accurate executioner's axe
id=0x0f45
weight=800
value=532,16
layer=2
lodamage=15
hidamage=17
hp=90
spd=33
str=40
restock=10
movable=1
decay=1
type=216
script=5023
}
[ea_baxe]
{ facing North
get=base_item
name=battle axe
name2=eminently accurate battle axe
id=0x0f47
weight=400
value=530,15
layer=2
lodamage=15
hidamage=17
hp=80
spd=31
str=35
restock=10
movable=1
decay=1
type=216
script=5023
}
[ea_axe]
{ facing North
get=base_item
name=axe
name2=eminently accurate axe
id=0x0f49
weight=400
value=542,21
layer=2
lodamage=14
hidamage=16
hp=100
spd=37
str=35
restock=10
movable=1
decay=1
type=216
script=5023
}
[ea_dblaxe]
{ facing North
get=base_item
name=double axe
name2=eminently accurate double axe
id=0x0f4b
weight=800
value=550,25
layer=2
lodamage=15
hidamage=17
hp=110
spd=33
str=45
restock=10
movable=1
decay=1
type=216
script=5023
}
// MACES
[ea_club]
{ facing West
get=base_item
name=club
name2=eminently accurate club
id=0x13b3
weight=900
value=27,13
layer=1
lodamage=11
hidamage=13
hp=40
spd=44
str=40
restock=10
movable=1
decay=1
script=5023
}
[ea_shammer]
{ facing West
get=base_item
name=sledge hammer
name2=eminently accurate sledge hammer
id=0x0fb4
weight=900
value=32,16
layer=1
lodamage=13
hidamage=15
hp=60
spd=33
str=40
restock=10
movable=1
decay=1
script=5023
}
[ea_waraxe]
{ facing West
get=base_item
name=war axe
name2=eminently accurate war axe
id=0x13af
weight=800
value=28,14
layer=1
lodamage=14
hidamage=15
hp=80
spd=33
str=35
restock=10
movable=1
decay=1
script=5023
}
[ea_mace]
{ facing North
get=base_item
name=mace
name2=eminently accurate mace
id=0x0f5c
weight=1400
value=26,13
layer=1
lodamage=12
hidamage=14
hp=80
spd=40
str=45
restock=10
movable=1
decay=1
script=5023
}
[ea_warmace]
{ facing West
get=base_item
name=war mace
name2=eminently accurate war mace
id=0x1406
weight=1700
value=32,16
layer=1
lodamage=16
hidamage=17
hp=110
spd=26
str=80
restock=10
movable=1
decay=1
script=5023
}
[ea_warhammer]
{ facing West
get=base_item
name=war hammer
name2=eminently accurate war hammer
id=0x1438
weight=1000
value=22,11
layer=2
lodamage=17
hidamage=18
hp=110
spd=28
str=95
restock=10
movable=1
decay=1
script=5023
}
[ea_maul]
{ facing West
get=base_item
name=maul
name2=eminently accurate maul
id=0x143a
weight=1400
value=20,10
layer=1
lodamage=14
hidamage=16
hp=70
spd=32
str=45
restock=10
movable=1
decay=1
script=5023
}
[ea_hpick]
{ facing West
get=base_item
name=hammer pick
name2=eminently accurate hammer pick
id=0x143c
weight=900
value=22,11
layer=1
lodamage=15
hidamage=17
hp=70
spd=28
str=45
restock=10
movable=1
decay=1
script=5023
}
// BOWS
[ea_crossbow]
{ facing North
get=base_item
name=crossbow
name2=eminently accurate crossbow
id=0x0f4f
weight=700
value=46,23
layer=2
lodamage=18
hidamage=20
hp=80
spd=24
str=35
restock=10
movable=1
decay=1
script=5023
}
[ea_bow]
{
get=base_item
name=bow
name2=eminently accurate bow
id=0x13b1
weight=700
value=46,23
layer=2
lodamage=16
hidamage=18
hp=60
spd=25
str=30
restock=10
movable=1
decay=1
script=5023
}
[ea_hxbow]
{ facing West
get=base_item
name=heavy crossbow
name2=eminently accurate heavy crossbow
id=0x13fc
weight=900
value=56,28
layer=2
lodamage=19
hidamage=20
hp=100
spd=22
str=80
restock=10
movable=1
decay=1
script=5023
}
[ea_cbow]
{ West/East
get=base_item
name=composite bow
name=eminently accurate composite bow
id=0x26c2
weight=500
value=40,23
layer=2
lodamage=15
hidamage=17
hp=50
spd=25
str=45
restock=10
movable=1
decay=1
script=5023
}
[ea_rptxbow]
{ West/East
get=base_item
name=repeating crossbow
name2=eminently accurate repeating crossbow
id=0x26c3
weight=600
value=48,24
layer=2
lodamage=10
hidamage=12
hp=50
spd=41
str=30
restock=10
movable=1
decay=1
script=5023
}
[ea_yumi]
{ East/West
get=base_item
name=yumi
name=eminently accurate yumi
id=0x27a5
weight=800
value=40,20
layer=2
lodamage=18
hidamage=20
hp=50
spd=25
str=35
restock=10
movable=1
decay=1
script=5023
}
[exa_cutlass]
{ facing West
get=base_item
name=cutlass
name2=exceedingly accurate cutlass
id=0x1440
weight=800
value=526,13
layer=1
lodamage=11
hidamage=13
hp=70
spd=44
str=25
restock=10
movable=1
decay=1
script = 5024
}
[exa_katana]
{ facing West
get=base_item
name=katana
name2=exceedingly accurate katana
id=0x13fe
weight=600
value=534,17
layer=1
lodamage=11
hidamage=13
hp=90
spd=46
str=25
restock=10
decay=1
script = 5024
}
[exa_broadsword]
{ facing North
get=base_item
name=broadsword
name2=exceedingly accurate broadsword
id=0x0f5e
weight=600
value=542,21
layer=1
lodamage=14
hidamage=15
hp=100
spd=33
str=30
restock=10
decay=1
script = 5024
}
[exa_longsword]
{ facing West
get=base_item
name=longsword
name2=exceedingly accurate longsword
id=0x0f60
weight=700
value=558,29
layer=1
lodamage=15
hidamage=16
hp=90
spd=30
str=35
restock=10
decay=1
script = 5024
}
[exa_scimitar]
{ facing West
get=base_item
name=scimitar
name2=exceedingly accurate scimitar
id=0x13b5
weight=500
value=536,18
layer=1
lodamage=13
hidamage=15
hp=90
spd=37
str=25
restock=10
decay=1
script = 5024
}
[exa_viking]
{ facing North
get=base_item
name=viking sword
name2=exceedingly accurate viking sword
id=0x13b9
weight=600
value=550,25
layer=1
lodamage=15
hidamage=17
hp=90
spd=28
str=40
restock=10
decay=1
script = 5024
}
[exa_2hs]
{ West/East
get=base_item
name=Two-handed sword
name2=exceedingly accurate Two-handed sword
id=0x26ce
weight=600
value=980,40
layer=2
lodamage=17
hidamage=21
hp=110
spd=28
str=60
restock=10
movable=1
decay=1
script=5024
}
//axes are here
[exa_lbaxe]
{ facing West
get=base_item
name=large battle axe
name2=exceedingly accurate large battle axe
id=0x13fa
weight=600
value=532,16
layer=2
lodamage=16
hidamage=17
hp=110
spd=29
str=80
restock=10
movable=1
decay=1
type=216
script=5024
}
[exa_2ha]
{ facing West
get=base_item
name=two handed axe
name2=exceedingly accurate two handed axe
id=0x1442
weight=800
value=526,13
layer=2
lodamage=16
hidamage=17
hp=70
spd=31
str=40
restock=10
movable=1
decay=1
type=216
script=5024
}
[a_hatchet]
{ facing North
get=base_item
name=hatchet
name2=accurate hatchet
id=0x0f43
weight=400
value=530,15
layer=1
lodamage=13
hidamage=15
hp=80
spd=41
str=20
restock=10
movable=1
decay=1
type=216
script=5021
}
[exa_exaxe]
{ facing North
get=base_item
name=executioner's axe
name2=exceedingly accurate executioner's axe
id=0x0f45
weight=800
value=532,16
layer=2
lodamage=15
hidamage=17
hp=90
spd=33
str=40
restock=10
movable=1
decay=1
type=216
script=5024
}
[exa_baxe]
{ facing North
get=base_item
name=battle axe
name2=exceedingly accurate battle axe
id=0x0f47
weight=400
value=530,15
layer=2
lodamage=15
hidamage=17
hp=80
spd=31
str=35
restock=10
movable=1
decay=1
type=216
script=5024
}
[exa_axe]
{ facing North
get=base_item
name=axe
name2=exceedingly accurate axe
id=0x0f49
weight=400
value=542,21
layer=2
lodamage=14
hidamage=16
hp=100
spd=37
str=35
restock=10
movable=1
decay=1
type=216
script=5024
}
[exa_dblaxe]
{ facing North
get=base_item
name=double axe
name2=exceedingly accurate double axe
id=0x0f4b
weight=800
value=550,25
layer=2
lodamage=15
hidamage=17
hp=110
spd=33
str=45
restock=10
movable=1
decay=1
type=216
script=5024
}
// MACES
[exa_club]
{ facing West
get=base_item
name=club
name2=exceedingly accurate club
id=0x13b3
weight=900
value=27,13
layer=1
lodamage=11
hidamage=13
hp=40
spd=44
str=40
restock=10
movable=1
decay=1
script=5024
}
[exa_shammer]
{ facing West
get=base_item
name=sledge hammer
name2=exceedingly accurate sledge hammer
id=0x0fb4
weight=900
value=32,16
layer=1
lodamage=13
hidamage=15
hp=60
spd=33
str=40
restock=10
movable=1
decay=1
script=5024
}
[exa_waraxe]
{ facing West
get=base_item
name=war axe
name2=exceedingly accurate war axe
id=0x13af
weight=800
value=28,14
layer=1
lodamage=14
hidamage=15
hp=80
spd=33
str=35
restock=10
movable=1
decay=1
script=5024
}
[exa_mace]
{ facing North
get=base_item
name=mace
name2=exceedingly accurate mace
id=0x0f5c
weight=1400
value=26,13
layer=1
lodamage=12
hidamage=14
hp=80
spd=40
str=45
restock=10
movable=1
decay=1
script=5024
}
[exa_warmace]
{ facing West
get=base_item
name=war mace
name2=exceedingly accurate war mace
id=0x1406
weight=1700
value=32,16
layer=1
lodamage=16
hidamage=17
hp=110
spd=26
str=80
restock=10
movable=1
decay=1
script=5024
}
[exa_warhammer]
{ facing West
get=base_item
name=war hammer
name2=exceedingly accurate war hammer
id=0x1438
weight=1000
value=22,11
layer=2
lodamage=17
hidamage=18
hp=110
spd=28
str=95
restock=10
movable=1
decay=1
script=5024
}
[exa_maul]
{ facing West
get=base_item
name=maul
name2=exceedingly accurate maul
id=0x143a
weight=1400
value=20,10
layer=1
lodamage=14
hidamage=16
hp=70
spd=32
str=45
restock=10
movable=1
decay=1
script=5024
}
[exa_hpick]
{ facing West
get=base_item
name=hammer pick
name2=exceedingly accurate hammer pick
id=0x143c
weight=900
value=22,11
layer=1
lodamage=15
hidamage=17
hp=70
spd=28
str=45
restock=10
movable=1
decay=1
script=5024
}
// BOWS
[exa_crossbow]
{ facing North
get=base_item
name=crossbow
name2=exceedingly accurate crossbow
id=0x0f4f
weight=700
value=46,23
layer=2
lodamage=18
hidamage=20
hp=80
spd=24
str=35
restock=10
movable=1
decay=1
script=5024
}
[exa_bow]
{
get=base_item
name=bow
name2=exceedingly accurate bow
id=0x13b1
weight=700
value=46,23
layer=2
lodamage=16
hidamage=18
hp=60
spd=25
str=30
restock=10
movable=1
decay=1
script=5024
}
[exa_hxbow]
{ facing West
get=base_item
name=heavy crossbow
name2=exceedingly accurate heavy crossbow
id=0x13fc
weight=900
value=56,28
layer=2
lodamage=19
hidamage=20
hp=100
spd=22
str=80
restock=10
movable=1
decay=1
script=5024
}
[exa_cbow]
{ West/East
get=base_item
name=composite bow
name=exceedingly accurate composite bow
id=0x26c2
weight=500
value=40,23
layer=2
lodamage=15
hidamage=17
hp=50
spd=25
str=45
restock=10
movable=1
decay=1
script=5024
}
[exa_rptxbow]
{ West/East
get=base_item
name=repeating crossbow
name2=exceedingly accurate repeating crossbow
id=0x26c3
weight=600
value=48,24
layer=2
lodamage=10
hidamage=12
hp=50
spd=41
str=30
restock=10
movable=1
decay=1
script=5024
}
[exa_yumi]
{ East/West
get=base_item
name=yumi
name=exceedingly accurate yumi
id=0x27a5
weight=800
value=40,20
layer=2
lodamage=18
hidamage=20
hp=50
spd=25
str=35
restock=10
movable=1
decay=1
script=5024
}
[sua_cutlass]
{ facing West
get=base_item
name=cutlass
name2=supremely accurate cutlass
id=0x1440
weight=800
value=526,13
layer=1
lodamage=11
hidamage=13
hp=70
spd=44
str=25
restock=10
movable=1
decay=1
script = 5025
}
[sua_katana]
{ facing West
get=base_item
name=katana
name2=supremely accurate katana
id=0x13fe
weight=600
value=534,17
layer=1
lodamage=11
hidamage=13
hp=90
spd=46
str=25
restock=10
decay=1
script = 5025
}
[sua_broadsword]
{ facing North
get=base_item
name=broadsword
name2=supremely accurate broadsword
id=0x0f5e
weight=600
value=542,21
layer=1
lodamage=14
hidamage=15
hp=100
spd=33
str=30
restock=10
decay=1
script = 5025
}
[sua_longsword]
{ facing West
get=base_item
name=longsword
name2=supremely accurate longsword
id=0x0f60
weight=700
value=558,29
layer=1
lodamage=15
hidamage=16
hp=90
spd=30
str=35
restock=10
decay=1
script = 5025
}
[sua_scimitar]
{ facing West
get=base_item
name=scimitar
name2=supremely accurate scimitar
id=0x13b5
weight=500
value=536,18
layer=1
lodamage=13
hidamage=15
hp=90
spd=37
str=25
restock=10
decay=1
script = 5025
}
[sua_viking]
{ facing North
get=base_item
name=viking sword
name2=supremely accurate viking sword
id=0x13b9
weight=600
value=550,25
layer=1
lodamage=15
hidamage=17
hp=90
spd=28
str=40
restock=10
decay=1
script = 5025
}
[sua_2hs]
{ West/East
get=base_item
name=Two-handed sword
name2=supremely accurate Two-handed sword
id=0x26ce
weight=600
value=980,40
layer=2
lodamage=17
hidamage=21
hp=110
spd=28
str=60
restock=10
movable=1
decay=1
script=5025
}
//axes are here
[sua_lbaxe]
{ facing West
get=base_item
name=large battle axe
name2=supremely accurate large battle axe
id=0x13fa
weight=600
value=532,16
layer=2
lodamage=16
hidamage=17
hp=110
spd=29
str=80
restock=10
movable=1
decay=1
type=216
script=5025
}
[sua_2ha]
{ facing West
get=base_item
name=two handed axe
name2=supremely accurate two handed axe
id=0x1442
weight=800
value=526,13
layer=2
lodamage=16
hidamage=17
hp=70
spd=31
str=40
restock=10
movable=1
decay=1
type=216
script=5025
}
[sua_hatchet]
{ facing North
get=base_item
name=hatchet
name2=supremely accurate hatchet
id=0x0f43
weight=400
value=530,15
layer=1
lodamage=13
hidamage=15
hp=80
spd=41
str=20
restock=10
movable=1
decay=1
type=216
script=5025
}
[sua_exaxe]
{ facing North
get=base_item
name=executioner's axe
name2=supremely accurate executioner's axe
id=0x0f45
weight=800
value=532,16
layer=2
lodamage=15
hidamage=17
hp=90
spd=33
str=40
restock=10
movable=1
decay=1
type=216
script=5025
}
[sua_baxe]
{ facing North
get=base_item
name=battle axe
name2=supremely accurate battle axe
id=0x0f47
weight=400
value=530,15
layer=2
lodamage=15
hidamage=17
hp=80
spd=31
str=35
restock=10
movable=1
decay=1
type=216
script=5025
}
[sua_axe]
{ facing North
get=base_item
name=axe
name2=supremely accurate axe
id=0x0f49
weight=400
value=542,21
layer=2
lodamage=14
hidamage=16
hp=100
spd=37
str=35
restock=10
movable=1
decay=1
type=216
script=5025
}
[sua_dblaxe]
{ facing North
get=base_item
name=double axe
name2=supremely accurate double axe
id=0x0f4b
weight=800
value=550,25
layer=2
lodamage=15
hidamage=17
hp=110
spd=33
str=45
restock=10
movable=1
decay=1
type=216
script=5025
}
// MACES
[sua_club]
{ facing West
get=base_item
name=club
name2=supremely accurate club
id=0x13b3
weight=900
value=27,13
layer=1
lodamage=11
hidamage=13
hp=40
spd=44
str=40
restock=10
movable=1
decay=1
script=5025
}
[sua_shammer]
{ facing West
get=base_item
name=sledge hammer
name2=supremely accurate sledge hammer
id=0x0fb4
weight=900
value=32,16
layer=1
lodamage=13
hidamage=15
hp=60
spd=33
str=40
restock=10
movable=1
decay=1
script=5025
}
[sua_waraxe]
{ facing West
get=base_item
name=war axe
name2=supremely accurate war axe
id=0x13af
weight=800
value=28,14
layer=1
lodamage=14
hidamage=15
hp=80
spd=33
str=35
restock=10
movable=1
decay=1
script=5025
}
[sua_mace]
{ facing North
get=base_item
name=mace
name2=supremely accurate mace
id=0x0f5c
weight=1400
value=26,13
layer=1
lodamage=12
hidamage=14
hp=80
spd=40
str=45
restock=10
movable=1
decay=1
script=5025
}
[sua_warmace]
{ facing West
get=base_item
name=war mace
name2=supremely accurate war mace
id=0x1406
weight=1700
value=32,16
layer=1
lodamage=16
hidamage=17
hp=110
spd=26
str=80
restock=10
movable=1
decay=1
script=5025
}
[sua_warhammer]
{ facing West
get=base_item
name=war hammer
name2=supremely accurate war hammer
id=0x1438
weight=1000
value=22,11
layer=2
lodamage=17
hidamage=18
hp=110
spd=28
str=95
restock=10
movable=1
decay=1
script=5025
}
[sua_maul]
{ facing West
get=base_item
name=maul
name2=supremely accurate maul
id=0x143a
weight=1400
value=20,10
layer=1
lodamage=14
hidamage=16
hp=70
spd=32
str=45
restock=10
movable=1
decay=1
script=5025
}
[sua_hpick]
{ facing West
get=base_item
name=hammer pick
name2=supremely accurate hammer pick
id=0x143c
weight=900
value=22,11
layer=1
lodamage=15
hidamage=17
hp=70
spd=28
str=45
restock=10
movable=1
decay=1
script=5025
}
// BOWS
[sua_crossbow]
{ facing North
get=base_item
name=crossbow
name2=supremely accurate crossbow
id=0x0f4f
weight=700
value=46,23
layer=2
lodamage=18
hidamage=20
hp=80
spd=24
str=35
restock=10
movable=1
decay=1
script=5025
}
[sua_bow]
{
get=base_item
name=bow
name2=supremely accurate bow
id=0x13b1
weight=700
value=46,23
layer=2
lodamage=16
hidamage=18
hp=60
spd=25
str=30
restock=10
movable=1
decay=1
script=5025
}
[sua_hxbow]
{ facing West
get=base_item
name=heavy crossbow
name2=supremely accurate heavy crossbow
id=0x13fc
weight=900
value=56,28
layer=2
lodamage=19
hidamage=20
hp=100
spd=22
str=80
restock=10
movable=1
decay=1
script=5025
}
[sua_cbow]
{ West/East
get=base_item
name=composite bow
name=supremely accurate composite bow
id=0x26c2
weight=500
value=40,23
layer=2
lodamage=15
hidamage=17
hp=50
spd=25
str=45
restock=10
movable=1
decay=1
script=5025
}
[sua_rptxbow]
{ West/East
get=base_item
name=repeating crossbow
name2=supremely accurate repeating crossbow
id=0x26c3
weight=600
value=48,24
layer=2
lodamage=10
hidamage=12
hp=50
spd=41
str=30
restock=10
movable=1
decay=1
script=5025
}
[sua_yumi]
{ East/West
get=base_item
name=yumi
name=supremely accurate yumi
id=0x27a5
weight=800
value=40,20
layer=2
lodamage=18
hidamage=20
hp=50
spd=25
str=35
restock=10
movable=1
decay=1
script=5025
}