This might be fixed in the new update, I noticed this on 3.4w.
--If I have a bag inside of a chest, the PC is unable to open the bag unless it is removed from the chest. It says "That is too far away."\
This is quite annoying, since I have a lot of recall runes organized by bag inside of a chest. In order for my mages to cast a gate spell, they must take the bag out of the chest, put it in there backpack, cast the spell, and put the bag back in the chest.
--Also, not sure if this is an OSI-style thing or what, but I tried to cast a gate spell within the city of minoc and got a "You cannot cast the here." message. I had to leave the town first. Not sure why gating within a town is an issue, and I'd like to know if there is anyway to disable this feature on my shard.
Thanks, and as always keep up the good work.
[FIXED] Bags within containers not opening.
I don't remember, I was testing some stuff in Skara Brae, and my mage was at one of the gypsy tents at southern minoc. I only had to walk like 8 steps south (until the music changed) to get it to gate. I'll look at the regions.dfn and check it out. It could actually come in handy to block recall/gates from within dungeons etc.
Oh, and I'm not sure I made it clear in the first post (it's like 2 am here), but the error seems only to occur when you are trying to open a container within a container that is NOT in your inventory.
Opening multiple containers inside your inventory is ok.
Oh, and I'm not sure I made it clear in the first post (it's like 2 am here), but the error seems only to occur when you are trying to open a container within a container that is NOT in your inventory.
Opening multiple containers inside your inventory is ok.
Finally loaded 3.5h
Haven't checked to see if containers inside containers work yet,
but I did notice a related issue:
--the PC must now be directly over the center of a monster corpse to open it, if you are next to it it just says "that is too far away"
--I was fighting a harvester of souls along with a gargoyle when a 180 hit damage floated by (I took no damage), then a 210 floated up above my head, again I took no damage, and then BAM I was dead. The harvester of souls was still fighting my dead body! (or something invisible.)
I logged in as GM to place a wandering healer to res my PC, and when I got to the spot, I noticed the harvester of souls was dead....that was odd scince nobody was fighitng him. apperently the invisible monster killed him.
Haven't checked to see if containers inside containers work yet,
but I did notice a related issue:
--the PC must now be directly over the center of a monster corpse to open it, if you are next to it it just says "that is too far away"
--I was fighting a harvester of souls along with a gargoyle when a 180 hit damage floated by (I took no damage), then a 210 floated up above my head, again I took no damage, and then BAM I was dead. The harvester of souls was still fighting my dead body! (or something invisible.)
I logged in as GM to place a wandering healer to res my PC, and when I got to the spot, I noticed the harvester of souls was dead....that was odd scince nobody was fighitng him. apperently the invisible monster killed him.
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Grimson
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The elemental defense calculation can actually cause big negative damage values (just like the armor defense calculation), so it actually might heal you.stranf wrote: --I was fighting a harvester of souls along with a gargoyle when a 180 hit damage floated by (I took no damage), then a 210 floated up above my head, again I took no damage, and then BAM I was dead.
I'll add in a if-statement to catch those.