[FIXED] Bags within containers not opening.

Here we stuff all the bugs we've managed to squash/squish/squelch.
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stranf
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Bags within containers not opening.

Post by stranf »

This might be fixed in the new update, I noticed this on 3.4w.

--If I have a bag inside of a chest, the PC is unable to open the bag unless it is removed from the chest. It says "That is too far away."\

This is quite annoying, since I have a lot of recall runes organized by bag inside of a chest. In order for my mages to cast a gate spell, they must take the bag out of the chest, put it in there backpack, cast the spell, and put the bag back in the chest.


--Also, not sure if this is an OSI-style thing or what, but I tried to cast a gate spell within the city of minoc and got a "You cannot cast the here." message. I had to leave the town first. Not sure why gating within a town is an issue, and I'd like to know if there is anyway to disable this feature on my shard.

Thanks, and as always keep up the good work.
giwo
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Post by giwo »

Will checkout opening bags inside containers now.


As for the gate thing, Gate travel can be enabled/disabled through the use of regions.dfn with the tag GATE= (options being 1 for on, 0 for off). What was the exact x/y when you were unable to gate?
Scott
stranf
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Post by stranf »

I don't remember, I was testing some stuff in Skara Brae, and my mage was at one of the gypsy tents at southern minoc. I only had to walk like 8 steps south (until the music changed) to get it to gate. I'll look at the regions.dfn and check it out. It could actually come in handy to block recall/gates from within dungeons etc.


Oh, and I'm not sure I made it clear in the first post (it's like 2 am here), but the error seems only to occur when you are trying to open a container within a container that is NOT in your inventory.

Opening multiple containers inside your inventory is ok.
Maarc
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Post by Maarc »

A music change smacks of a change in region (controlled via MIDILIST), so it does sound like GATE is disabled on that region.
stranf
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Post by stranf »

Finally loaded 3.5h

Haven't checked to see if containers inside containers work yet,

but I did notice a related issue:

--the PC must now be directly over the center of a monster corpse to open it, if you are next to it it just says "that is too far away"

--I was fighting a harvester of souls along with a gargoyle when a 180 hit damage floated by (I took no damage), then a 210 floated up above my head, again I took no damage, and then BAM I was dead. The harvester of souls was still fighting my dead body! (or something invisible.)

I logged in as GM to place a wandering healer to res my PC, and when I got to the spot, I noticed the harvester of souls was dead....that was odd scince nobody was fighitng him. apperently the invisible monster killed him. :)
giwo
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Post by giwo »

There was a bug in one of the 3.5 builds where monsters were invisible.
Scott
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Post by Grimson »

stranf wrote: --I was fighting a harvester of souls along with a gargoyle when a 180 hit damage floated by (I took no damage), then a 210 floated up above my head, again I took no damage, and then BAM I was dead.
The elemental defense calculation can actually cause big negative damage values (just like the armor defense calculation), so it actually might heal you.

I'll add in a if-statement to catch those.
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