I noticed that damage taken and damage inflicted has dropped significantly. I fought an energy vortex for about six minutes watching me do 1 damage with a new viking sword and 3 damage with a perfect composite longbow, and he only could inflict up to 6. I got bored and ran away, but I did gain 1.5 in tactics. He barley had a little bit of red off his status bar. I could have made GM warrior, but I honestly think it would have taken me an hour to kill him.
Then I went outside to find the orc warrior guy with big axe and funny helmet (orc lords?) I engaged him in combat and finally slew him after 5 1/2 minutes or so. (I cleaned my room, went to the bathroom, etc. Very boring)
I'm had 91.6 swords, 98.1 tactics, 80 parrying, DEF of 16.
Is there anyway we can tweak the combat algorithms? It's no secret that combat is the weakest link of the UO engine. I personally support a system where damage dealt and recieved is very quick, so combat dosen't last a long time and players are forced to retreat to heal. Sitting and hacking at each other for 5 min. plus is not the way it should be...but then again I haven't been on OSI shard for awhile.
Keep up the good work.