I just got the latest CVS release and unfortunatly, the small tents keys don't lock the chests inside of them. This is the main problem I'd say.
Unrelated things: the first time you open a small tents lockbox it does the fireball trap animation...who knows why, not a big deal, it doesn't do damage.
Is there a way to remove small tents? If not it's not a big deal. I'm mostly looking for the lock boxes to work I think.
-Kiff
[FIXED] More Tenting things
- Xuri
- Site Admin
- Posts: 3704
- Joined: Mon Jun 02, 2003 9:11 am
- Location: Norway
- Has thanked: 48 times
- Been thanked: 8 times
- Contact:
Hmm shouldn't be a huge problem to make the keys work (for anyone tinkering with the source); If the chest is added before the key, use the chest's serial (A good rule of thumb, as this ensures you'll never unintentionally have a key opening two different doors!) as the MORE (I think) value of the newly created key.
As for removing tents, if I recall correctly the tents were removed either when decaying (and I don't think we have house decay in, which is good - a lot of extra issues to deal with there
or when the owner took an axe to the chest and destroyed it.
As for removing tents, if I recall correctly the tents were removed either when decaying (and I don't think we have house decay in, which is good - a lot of extra issues to deal with there
-= Ho Eyo He Hum =-
-
giwo
- Developer
- Posts: 1780
- Joined: Fri Jun 18, 2004 4:17 pm
- Location: California
- Has thanked: 0
- Been thanked: 0
There is no way, currently, to set the difficulty of a lock.stranf wrote:Hey Xu, I have a question about locks.
How do you set the difficulty of the lock? It seems that by using serial numbers the locks can be opened ONLY by a key. Is there a way to create locks on doors/chests that can be opened by key and/or specific lockpick skill?
As for associating a key with a lock, that intentionally stops it from being pickable. The idea is that one could have locked chests which players can pick, however chests or doors which have keys cannot be picked (and thus you can't break into ones house using lockpick).
Scott
- Xuri
- Site Admin
- Posts: 3704
- Joined: Mon Jun 02, 2003 9:11 am
- Location: Norway
- Has thanked: 48 times
- Been thanked: 8 times
- Contact:
Fixing this in my next CVS commit by making magically trapped containers use MOREZ instead of MORE values, to avoid conflicts with lockable containers.
-= Ho Eyo He Hum =-