[FIXED] PC vendors: No Price displayed.
PC vendors: No Price displayed.
Not sure if this is a bug, of if I just don't know how to do it:
I created a few PC vendors using the UOx3 guide. When I place an object in the pack it asks for a price and description.
(the description dosen't seem to do anything btw.)
The PC can then buy the object (the correct amount of money is subtracted),
but i fyou say "vendor price"-double click or any other method to display the cost you are never told.
So my PCs now are buying things blind. (This can also be an exploit on dishonest shards......just set that sword to 2000 gp, and if the player has that amount in the pack, it's gone!)
I created a few PC vendors using the UOx3 guide. When I place an object in the pack it asks for a price and description.
(the description dosen't seem to do anything btw.)
The PC can then buy the object (the correct amount of money is subtracted),
but i fyou say "vendor price"-double click or any other method to display the cost you are never told.
So my PCs now are buying things blind. (This can also be an exploit on dishonest shards......just set that sword to 2000 gp, and if the player has that amount in the pack, it's gone!)
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Grimson
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Yes, that should work. PC vendors are just normal vendors that are owned by a player.stranf wrote:Wow. Never thought of that. You can purchase items from PC vendors using the "vendor buy" gump?
I'll have to give it a try.
Edit:
This doesn't seem to work, the item isn't put into the correct place. I'll see if I can fix it.
- Xuri
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Just went online on Europa and did some research 
On the official shards you can either double-click the NPC to open the backpack with the goods for sale, or open the paperdoll through the context-menu - where the owner can play "dress up the paperdoll" with his vendor.

Items and their description/price then comes up like this when you hover over them:

If hovering over a container, the following shows up:

If single-clicking on an item, you get the [Buy] context menu. You'll also get that for containers, but if they're not for sale - you won't be allowed to buy them =P

On the official shards you can either double-click the NPC to open the backpack with the goods for sale, or open the paperdoll through the context-menu - where the owner can play "dress up the paperdoll" with his vendor.

Items and their description/price then comes up like this when you hover over them:

If hovering over a container, the following shows up:

If single-clicking on an item, you get the [Buy] context menu. You'll also get that for containers, but if they're not for sale - you won't be allowed to buy them =P

-= Ho Eyo He Hum =-
I know Grimson has been sick for the past couple of weeks,
(hope you're feeling better).
Just wanting to bump this thread to see if any work is currently in the works to get vendor prices displayed. I logged onto 3.6c expirimental and it hasn't been implemented yet.
As always, thanks and good work!!
(hope you're feeling better).
Just wanting to bump this thread to see if any work is currently in the works to get vendor prices displayed. I logged onto 3.6c expirimental and it hasn't been implemented yet.
As always, thanks and good work!!
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Grimson
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I'm finally getting back to normal, thanks.I know Grimson has been sick for the past couple of weeks,
(hope you're feeling better).
I'll try to find the time for this in the next few days.Just wanting to bump this thread to see if any work is currently in the works to get vendor prices displayed. I logged onto 3.6c expirimental and it hasn't been implemented yet.
As always, thanks and good work!!
Thanks. But if you don't have time, or would rather work another more interesting part of UO I found a simple fix.
Using one of the book icons from the add menu, I usually set it's name to "Ginseing, 1000 GP" and then put the book int he pack
I tell the vendor the price of the book is 3000000 gold (so no PC will buy it), and then when you scroll over the book it will tell you the price of the item in the pack.
This seems to have worked so far, and I"m fairly satisified with this pseudo-fix for now.
But thanks again!
Using one of the book icons from the add menu, I usually set it's name to "Ginseing, 1000 GP" and then put the book int he pack
I tell the vendor the price of the book is 3000000 gold (so no PC will buy it), and then when you scroll over the book it will tell you the price of the item in the pack.
This seems to have worked so far, and I"m fairly satisified with this pseudo-fix for now.
But thanks again!
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Grimson
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It took quite long, but I finally found the time to fix this. The price and the description are now within the tooltip of the items. A new CVS version is availabe at the usual thread.
I couldn't add the [Buy] menu as I didn't found a viewer/editor for the intloc06 file. So I have no idea what text ID I have to use.
I couldn't add the [Buy] menu as I didn't found a viewer/editor for the intloc06 file. So I have no idea what text ID I have to use.
- Xuri
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Using latest cvs version (0.98-3.6e with Grimson's fixes for price/description in tooltip), the addition of new items to the player vendor stops working after restarting the server. He will still respond to commands, but will not ask for price or description when placing an item inside the container.
-= Ho Eyo He Hum =-
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Grimson
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Hmmm, it does work here. How does he respond to the "status" and "gold" commands? Can you give me a way to reproduce this?Using latest cvs version (0.98-3.6e with Grimson's fixes for price/description in tooltip), the addition of new items to the player vendor stops working after restarting the server. He will still respond to commands, but will not ask for price or description when placing an item inside the container.