[FIXED] When converting a house back to a deed...

Here we stuff all the bugs we've managed to squash/squish/squelch.
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Fresshness
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When converting a house back to a deed...

Post by Fresshness »

(using UOX3 v0.98-3.6b and UOGateway 1.9.1265 and UO client v5.0.2c. being as specific as I can get here :wink: )

so, when converting a house back to a deed, the following 'undesirable actions occur':
- all locked down items are on the ground, but they cannot be picked up (internally still being locked down IMHO). GM intervention is necessary.

- when you convert a house to a deed when the door is open, the door will remain in the world as the only testament to your domicile. GM intervention is necessary here too.

EDIT: both (open door and locked down items will decay after a while, so there is no real problem per defintion in my mind, since with decay, no GM intervention is required)
giwo
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Post by giwo »

Ahh, ok, the locked down items are easy enough to fix (we already loop through them, just need to set them to being freely movable again).

As for the door, I'll have a look, it sounds like when we "open" the door (which is basically just changing the ID and re-positioning the item) it's getting moved outside the boundry of the house. This, obviously, is not a good thing, as it could cause other issues down the line.
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Xuri
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Post by Xuri »

Perhaps move the locked down items to the same level as the ground below them as well, at the same time as they are released (when the house is removed/redeeded, I mean)? Or will the remaining items block the placement of new houses even if they "float" above the ground?
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giwo
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Post by giwo »

I didn't quite understand the question there Xuri, however I will have it fix the Z of the items (and characters) left in a house when it is re-deeded.
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Xuri
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Post by Xuri »

Well, after a house is redeeded, the (previously) locked down items will remain floating at whichever Z they were locked down at in the house - and I was wondering if they blocked the placement of new houses in that area even if they weren't on the ground.
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giwo
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Post by giwo »

As it stands they likely would block the placement. I'm quite sure that with dynamics we don't even bother to look at the Z, we just check if they are located in a given x and y.

Of course they should only block if they are considered a "blocker".
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Xuri
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Post by Xuri »

Verified in 0.98-4.0. Any locked down items will remain locked down after the house has been converted to a deed, any open doors will not be removed along with the house.

A door that remains behind will block the placement of any new houses on that spot, but the locked down items that remain will not.
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Xuri
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Post by Xuri »

Has been fixed for a while.
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