Code: Select all
[color=yellow]6/22/2006 - giwo (0.98-3.6f)[/color]
Reduced the checking area when placing a house around small houses in house.dfn
Code: Select all
[color=yellow]6/22/2006 - giwo (0.98-3.6f)[/color]
Reduced the checking area when placing a house around small houses in house.dfn
Code: Select all
[color=yellow]6/23/2006 - grimson[/color]
Changed checkPetOfflineTimeout() to ignore player vendors.
Remove tempeffect number 44 as it is no longer used.
Did you forget to commit the updated house.dfn?Code: Select all
[color=yellow]6/22/2006 - giwo (0.98-3.6f)[/color] Reduced the checking area when placing a house around small houses in house.dfn
Code: Select all
[color=yellow]6/25/2006 - Xuri[/color]
Characters no longer turn criminal from attacking their own pets/summoned creatures
DFN: Updated spells.dfn with correct reagent requirements
Fixed several bugs with the JS-scripted clumsy, heal, feeblemind and magic-arrow spells:
Could cast while having weapons equipped
Could cast while jailed
Could cast without consuming any reagents
SoundEffects weren't working properly
Healing would (by design) subtract health from the caster
Debugmessages weren't commented outCode: Select all
[color=yellow]6/25/2006 - grimson[/color]
Fixed loading of tempeffects when there is more than one effect saved.
Increased the damage values of summoned creatures a bit.
Fixed magic field effects.Code: Select all
[color=yellow]6/25/2006 - Xuri[/color]
Updated fishinglist.dfn with generic loot (paintins, weapons, gems, various flotsam)
Updated create/tailoring.dfn, items/gear/provisions.dfn and items/itemmenu.bulk.dfn with new oil cloth
Fixed the 'STAMINA command in stats.js. Had ".isChar" misspelled as ".isCHar"
Added new JS-script: oilcloth.js - Functional oil cloths, used for cleaning poison off of weapons
Character can no longer use locked down potions or foodCode: Select all
[color=yellow]6/26/2006 - giwo (0.98-3.6g) [3.7 RC][/color]
Fixed an issue causing not every instance of skill gain to use the amountToGain specified in skills.dfn.
Changed MAX_NAME back to a 60 byte limit (note some Character packets only support 30 bytes).
Moved CChar::lockstate and atrophy into PlayerValues_st
Cleaned up CSkills::Atrophy and renamed it to HandleSkillChange() to better reflect it's functionality.
Code: Select all
[color=yellow]6/27/2006 - grimson[/color]
Changed cMagic::SummonMonster() so that it creates summoned from DFN entrys to make it easier to
customize them.
Added magicsummon.dfn to the npc section, it contains the dfn entrys for the creatures that can
be summoned.Code: Select all
[color=yellow]6/30/2006 - grimson[/color]
Fixed a bug that caused the offline HTML files not to be written in some cases.
Catch Serverlist entrys with less than 3 sections, these caused a crash when parsing the ini.
Added %24time and %tstamp to HTML templates, %24time return the current time in the 24 hour
format, %tstamp returns a unix timestamp.Code: Select all
[color=yellow]7/01/2006 - grimson[/color]
Added new tag "MOUNTID" to creatures DFN, if this is set to the ID of a mount item the creature will
be mountable.
Updated creatures.dfn to make use of the MOUNTID tag.
Removed CChar::IsValidMount( void ) as it is no longer of any use.