Expand the 'set command to include variables from the weapons and armor .dfn entries.
For example: It would be a slick way for GMs to create some unique items if they could alter the parameters that already exist instead of created a new .DFN entry.
For example, creating a magic sword that adds one int, subtracts a str, and does a base of 20-38 damage would be simple.
first create or buy a normal longsword.
'set name2= Longsword of intellect
'set hidamage 38
'set lodamage 20
'set int 1
'set str -1
Walla, you are done, no need for a fancy .dfn entry for this weapon.
Currently the 'set command doesen't work for either of these functions.
Also, expanding it to allow the user to adjust the weight and defense value of armor would be a great tool as well.
As always, thanks for your work!