[STICKY] Experimental UOX3 builds from GitHub: N/A
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Grimson
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Experimental UOX3 builds from GitHub: N/A
Disclaimer:
The builds posted here are directly from GitHub, they are highly experimental and there is a good possibility that they mess up your worldfiles! So backup your UOX3 data before running an experimental build!
Current experimental build version: N/A - stable release is newer, no experimental build available.
NOTE: Before downloading an experimental build, be sure to check the Downloads-page if there's a newer stable version available!
The builds posted here are directly from GitHub, they are highly experimental and there is a good possibility that they mess up your worldfiles! So backup your UOX3 data before running an experimental build!
Current experimental build version: N/A - stable release is newer, no experimental build available.
NOTE: Before downloading an experimental build, be sure to check the Downloads-page if there's a newer stable version available!
Last edited by Grimson on Sat Jan 24, 2009 2:56 pm, edited 33 times in total.
Hey Grimson,
If you have time, I'd like to grab another update. I've been busy the past few weeks, and missed the 3.7e download, apprently it's expired (as has my wordlfile I've been informed, so I'm going to have to upload an update as well)
If you could post another build at your convienence it'd be appreciated.
Thanks!
If you have time, I'd like to grab another update. I've been busy the past few weeks, and missed the 3.7e download, apprently it's expired (as has my wordlfile I've been informed, so I'm going to have to upload an update as well)
If you could post another build at your convienence it'd be appreciated.
Thanks!
Wait what? I've been running the experimental build on Linux and have had some problems with getting it to find file associations for the js engine, does this mean this could be the source of those problems?Grimson wrote:The experimental builds are for windows only, so it doesn't need linux support.Saint wrote:7zip doesn't support linux.
For the DFNs and sources you have to do a cvs checkout and build UOX3 yourself. I can't do any linux builds for the time beeing.
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giwo
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I believe he means the executable distributions. I'm assuming Grimson is in the same situation I am and doesn't have (or at least doesn't compile UOX3 for) *nix.
The experimental builds are actually the best choice for any user, imho. They are only experimental because we could introduce some big issue and then fix it before we make a major release. But anyone who has been around UOX3 for a while knows we are just as likely to sneak one of those massive issues in a full release as we are an experimental build.
The experimental builds are actually the best choice for any user, imho. They are only experimental because we could introduce some big issue and then fix it before we make a major release. But anyone who has been around UOX3 for a while knows we are just as likely to sneak one of those massive issues in a full release as we are an experimental build.
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Grimson
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Yepp, but once a vista compatible version of the VMWare player get's available I'm going to try and set up a linux build environment. Though I'm not used to linux programming, so don't expect any miracles.giwo wrote:I believe he means the executable distributions. I'm assuming Grimson is in the same situation I am and doesn't have (or at least doesn't compile UOX3 for) *nix.
Under Vista:
Using the experimental UOX3 causes the Razor client to not be scaleable anymore??
Well that is what is happening for me. Personally i prefer the scaleablity of the UO client.
I think it may boil down to the way it grabs the mouse cursur, as there are other little glitches. Should I try running UOX (experimental) or Razor in Windows XP compatable mode maybe?
There we go, the fix was to run both UOX3 and Razor in XP compatiblity.
Using the experimental UOX3 causes the Razor client to not be scaleable anymore??
Well that is what is happening for me. Personally i prefer the scaleablity of the UO client.
I think it may boil down to the way it grabs the mouse cursur, as there are other little glitches. Should I try running UOX (experimental) or Razor in Windows XP compatable mode maybe?
There we go, the fix was to run both UOX3 and Razor in XP compatiblity.
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pphoenixx
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Grimson wrote:Disclaimer:
The builds postet here are directly from the CVS, they are highly experimental and there is a good posibility that they mess up your worldfiles! So backup your UOX3 data before running an experimental build!
Current experimental build version: 0.98-3.7q-experimental6
Download
I want to download this experimental, but I don't know what to extract it with... Anyone?