A new official UO client - Teaser-screenshots inside! :P

For everything not directly related to UOX3; Such as official UO, other emus, and everyday chatter about stuff. And whatnot.
giwo
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Post by giwo »

And apparently the person holding the camera is Grandpa with a bad case of Parkinson's.
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Post by stranf »

hahahah,

I take it, the showing is rather shakey?

Youtoube is blocked at my school, did the video show the interface? How does it look?
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Post by giwo »

All around it's actually pretty hard to make out what they did show. They did give some of the UI, but most of it is too zoomed-out or shaky to get a clear picture of (at least the parts I watched).
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Xuri
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Post by Xuri »

Hm if I remember correctly, only the first part had the "zoomed out" problem. Though I can't say anything against "shakey" in the rest of the videos.
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Post by Xuri »

Another Town Hall meeting has just taken place .. in.. New York? And a lot of new (though small) videos are out:
http://youtube.com/watch?v=vL9u0i1Zu44
http://youtube.com/watch?v=Wso8mNAIu1I
http://youtube.com/watch?v=gZLjrn0enZE
http://youtube.com/watch?v=bXmvE8wXcJk
http://youtube.com/watch?v=aauY1N2dq54
http://youtube.com/watch?v=gKFf-U-B1W8
(EDIT: Added some more)
http://youtube.com/watch?v=3T4AsmmywEg
http://youtube.com/watch?v=rIsO0dCXOCk
http://youtube.com/watch?v=rK54lhUiPFA
http://youtube.com/watch?v=5B9O3nPu9js
http://youtube.com/watch?v=X82rEeH4FO4

Tidbits from the meeting:
-Backpack can be sorted in three ways: Old style, slotted (think diablo) and a scrolling menu with every item on it's own line.
-It'll be possible to scroll way out, to get an "overhead view" of stuff. But the updaterange will probably stay the same, or close.
-Skinnable interface/backpacks?
-Toggleable targeting system, can switch between targets at keypress (think Tab in WoW?).
-Have to press enter to start chatting =P Possibly chatwindow for guild/party/friends chat.
Last edited by Xuri on Sat Mar 03, 2007 4:55 pm, edited 1 time in total.
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stranf
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Post by stranf »

For chatting, do you mean like Guild/Party member chat?

Why in the world would you have a big smiley for push enter to chat?


When I type, that is what I want to say. I don't want to push "enter" to tell UO that what I am going to type is what I want to say...

think : redunantly extra keystrokes.

If you have to "push" enter to intiate a "normal" conversation then I sure as hades hope they have an "old-style" option. :evil:
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Post by Xuri »

stranf wrote:Why in the world would you have a big smiley for push enter to chat?
You refering to this? =P
Hm from my perspective that doesn't really look like a "happy smiley". I'm not happy with it either, though I've heard it mentioned that they would indeed try to have an "old-style" option as well.
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Post by stranf »

Phew!

It sounds like something small, but as a DM in NWN (which uses the ENTER to start ENTER to finish style), you actually lose more time than you think when typing commands/text for your NPCs.

Since UOx3 has commands that allow GMs to essentially be the DM equivelant of NWN, it would "slow" GM quests down considerably to have a Enter-on-Enter-off text. But I guess this style appeals to the "later" generation of MMORPG crowds. As long as they have both options, then I think it is a good thing.

Conforming to what works in NWN, or WOW, is not neccisarily always a good thing.

I can't wait to see the Youtube clips! (My high speed blocks youtube at school, and my dialup is too slow at home) so it may take a few weeks. I'm still looking forward to this client.
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Xuri
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Post by Xuri »

Updated initial post in this thread with all screenshots and videos I know of so far.
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Post by Saint »

Kind of don't like it. I think they are getting rid of the RP style inventory windows and stuff.
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Xuri
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Post by Xuri »

Interesting tidbit from an interview with Aaron Cohen, the producer for KR:
"All the new art is drawn to a native 1280 X 800 instead of 800 X 600. The monster models are built with 10,000 to 20,000 polygons, animated out into about 2,500 frames, and then rendered out into a single polygon that plays on a 2D billboard in game. We’ve had to re-draw about 16,000 pieces of environment art. The UO world is about 11.5 million tiles, all being hand touched and polished by our team of world builders."
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Post by Grimson »

Xuri wrote:All the new art is drawn to a native 1280 X 800 instead of 800 X 600.
Nice, 1280x800 is the native resolution of my new notebook :).
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Post by Saint »

I like the environment but hate the player sprites.
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Post by Maarc »

Jesus christ, they rebuild all the models, and then make sprites from them? Come ONNNN people ... that's just SAD. Use a real 3D model, for christ's sake.

Offer it as an option, maybe, for low end ... but what a shit way to kill people's experiences.
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Post by Maarc »

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Post by Xuri »

Nice! A couple more on the new official Kingdom Reborn site.
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Post by Maarc »

I see they've gone all wacky funster on the dynamic and coloured lighting, as well as colouring up some of the base textures.
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Xuri
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Post by Xuri »

One thing I'm worried about, is the fact that I can't see dirt roads in their new screenshots... look at their comparison-shots between old and new - in the old ones there's dirt roads clear as day, in the new ones they blend too well with the grass/forest/whatever-textures.
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stranf
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Post by stranf »

I'm interested to see how this client will interact with Uox3.

The current 3D client will kick me off about every 2 minutes (if I'm lucky). I guess Uox3 and the 3D client don't share rescources very well and so Uox3 decided to drop me in order to free up those rescources. :)

I don't worry about it much because I prefer the 2d client. KR looks really nice, I'm wondering if I"m going to have to have a dedicated server now to run UOx3 in order to enjoy the new client.
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Post by stranf »

One thing I'm worried about, is the fact that I can't see dirt roads in their new screenshots..
Interesting, I never thought of that. Notice in the screenshot with the white-polar bear rug. The 2d client shows a city road with cobblestones surrounded by dirt. The new KR client shows trees sprouting in the middle of the town!? (I wonder if they were added just to show the 3d tree art?)

I'm going to be sad if my UO towns are now grassy fields or forest mazes with buildings in between.

What we really need to see is a road through a forest, maybe at some random guardpost. That way we can see a stone structure, green grass (around the building), dirt road, and forest. All in one screenshot enviroment.

The current "roads" do blend in too well. If I were colorblind with green, I would be in big trouble.
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