All plant statics are found in /dfndata/building/decs/plants/plants.dfn
They will need to be edited or overwritten.
I ran out of time before school, but I was going to add both gourds. I also was planning on trying ot merge the apple script with the onion script. So that you don't pick all 6 onions at 1, but one at a time, and then the id for the onions growing dosen't begin until all 6 are picked.Version 1.3
Able to harvest:
Corn
Onions
Carrots
yellow gourds and green gourds
watermelon
squash
pumpkins
turnips
Notable changes from version 1.2:
-Added pumpkins, watermelon, squash, and turnips.
-Fixed gourds so that they are actually vine growing plants instead of "grandmaster onions" oops...
-Fixed carrots so that they display as a CARROT instead of an ONION when fully grown. (I found a carrot static art that is not included in plants.def and used that id for the "carrot_plant" dfn. entry. Please update your plant.dfn and carrotpick.js. You do not need to erase your carrotOnions, just harvest the old carrots and they will grow back as new carrots! (the IDs are changed in the script)
Plans for v. 1.3: Add grapes and honeydew.
If someone wants to merge the code, sweet! post the changes. If not, I will attempt it when I get free time again.
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