If, when using the /add command to add someone to your party, you accidentally (or on purpose) target the ground or a static/dynamic item instead of a character, UOX3 will crash.
Callstack:
UOX::CChar::IsValidPlayer() line 304 + 5 bytes
UOX::CChar::GetSocket() line 4418 + 8 bytes
UOX::PartyFactory::CreateInvite(UOX::CSocket * 0x18a34ce8) line 257 + 8 bytes
UOX::CPITargetCursor::Handle() line 1657 + 19 bytes
UOX::cNetworkStuff::GetMsg(unsigned long 0x00000000) line 561 + 17 bytes
UOX::cNetworkStuff::CheckMessage() line 442
UOX::cNetworkStuff::CheckMessages() line 1201
main(int 0x00000001, char * * 0x003d2508) line 2762
mainCRTStartup() line 338 + 17 bytes
KERNEL32! 7c816fd7()
Last edited by Xuri on Sun Jan 18, 2009 6:39 pm, edited 1 time in total.