[FIXED] Miscellaneous Guild Stone Bugs

Found a bug in UOX3? Or experienced a server crash? Perhaps you've noticed a broken feature? Post the details here!
Post Reply
User avatar
Xuri
Site Admin
Posts: 3704
Joined: Mon Jun 02, 2003 9:11 am
Location: Norway
Has thanked: 48 times
Been thanked: 8 times
Contact:

Miscellaneous Guild Stone Bugs

Post by Xuri »

1) "Move this guildstone" does nothing except close the guildstone-gump.

2) Gump which pops up when double-clicking the Guildstones isn't wide enough to contain all the text. Should be at least 40% wider than it currently is.

3) There are no "Back" buttons provided for most of the menu-options in the guildstone menu.
Last edited by Xuri on Sat Nov 26, 2005 11:18 pm, edited 2 times in total.
-= Ho Eyo He Hum =-
giwo
Developer
Posts: 1780
Joined: Fri Jun 18, 2004 4:17 pm
Location: California
Has thanked: 0
Been thanked: 0

Post by giwo »

Fixed all but 1 and 4.

"Fixing" those two will go hand-in-hand when it happens, but it likely won't be soon (that's a feature more than a bug). ;)
Scott
User avatar
Xuri
Site Admin
Posts: 3704
Joined: Mon Jun 02, 2003 9:11 am
Location: Norway
Has thanked: 48 times
Been thanked: 8 times
Contact:

Post by Xuri »

This one could be handled through javascript in it's entirety I guess, if we have the necessary support for it in JS functions/properties and such. I don't think it's possible to create new guilds from scratch through JS right now, for instance.

Here is a nice page with an overview over guild-functionality in UO, btw:
http://uo.stratics.com/content/basics/guilds.shtml
-= Ho Eyo He Hum =-
Maarc
Developer
Posts: 576
Joined: Sat Mar 27, 2004 6:22 am
Location: Fleet, UK
Has thanked: 0
Been thanked: 0
Contact:

Post by Maarc »

Most could be JS but you'd need guild creation/deletion exposure.
dracuskaos
UOX3 Neophyte
Posts: 35
Joined: Sat Oct 25, 2008 3:54 am
Has thanked: 0
Been thanked: 0

Post by dracuskaos »

-------edit-------
Guild button on paperdoll sends "unknown message frpom client 0xd7 ignored"
is that accessable from Jscript?
-------------------
OSI no longer uses guild stones at all, you click guild on the paper doll and get either a create guild gump or the guild your in and the appropriate options for your level. you can search guild names for specific guilds and view war/peace status and names and titles of guild members. Not that I'm demanding you use OSI's style though. Would be a nice server toggle I think but shouldn't be mandatory.
User avatar
Xuri
Site Admin
Posts: 3704
Joined: Mon Jun 02, 2003 9:11 am
Location: Norway
Has thanked: 48 times
Been thanked: 8 times
Contact:

Post by Xuri »

OSI style "Gump"-button in paperdoll or old-fashioned guild-stones, we still need the guild creation/deletion etc. code exposed to the JS engine I guess?
-= Ho Eyo He Hum =-
giwo
Developer
Posts: 1780
Joined: Fri Jun 18, 2004 4:17 pm
Location: California
Has thanked: 0
Been thanked: 0

Post by giwo »

I looked into the packet and we do have some initial work done on handling the packet, we just never do anything with it (and then return false, which tells the console to advise the user it's unhandled).

That same packet is also used for the AOS house stuff amongst other things.
User avatar
Xuri
Site Admin
Posts: 3704
Joined: Mon Jun 02, 2003 9:11 am
Location: Norway
Has thanked: 48 times
Been thanked: 8 times
Contact:

Post by Xuri »

Added the missing "move guildstone" functionality in the housing_revamp, along with some other fixes and improvements to guildstone placement and handling.
-= Ho Eyo He Hum =-
Post Reply