[STICKY] Experimental UOX3 builds from GitHub: N/A
- Xuri
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UOX3 0.98-4.0e <-- grab it while it's hot ;P
Check in this thread for info on what's been added in recent versions.
Check in this thread for info on what's been added in recent versions.
-= Ho Eyo He Hum =-
Thanks Xuri for keeping these up to date!
I think it is about time for me to update my server (it's been a couple of years...a testament to the stability of UOx3 for some time).
Sounds like you've fixed the "everything makes light like a window" bug. In the past, I've had to use your world builder to manually fix it, so this fix is quite welcome.
Thanks.
I think it is about time for me to update my server (it's been a couple of years...a testament to the stability of UOx3 for some time).
Sounds like you've fixed the "everything makes light like a window" bug. In the past, I've had to use your world builder to manually fix it, so this fix is quite welcome.
Thanks.
- Xuri
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New experimental build:
all-in-one_0.98-4.0i-experimental.zip
Lots of small changes, so anyone testing this one out should probably not overwrite their existing UOX3 folder if they've got something they want to keep. Also a lot of stuff that needs to be tested in this one:
-Spells (damage, magic resist)
-New ammunition-tags for archery weapons (AMMO=id color, AMMOFX= id color rendermode)
-New WEIGHTMAX tag for containers, to define maximum weight capacity
-Item tooltip stuffs concerning maxweight capacity for containers
-Identification skill & wands to identify magic weapon names
-HIGHLY EXPERIMENTAL AND TEMPORARY funkyness in NPC pathfinding code to try to stop them from lining up in a queue when following a player. This WILL cause some stupid NPC pathfinding from time to time. Be warned!
all-in-one_0.98-4.0i-experimental.zip
Lots of small changes, so anyone testing this one out should probably not overwrite their existing UOX3 folder if they've got something they want to keep. Also a lot of stuff that needs to be tested in this one:
-Spells (damage, magic resist)
-New ammunition-tags for archery weapons (AMMO=id color, AMMOFX= id color rendermode)
-New WEIGHTMAX tag for containers, to define maximum weight capacity
-Item tooltip stuffs concerning maxweight capacity for containers
-Identification skill & wands to identify magic weapon names
-HIGHLY EXPERIMENTAL AND TEMPORARY funkyness in NPC pathfinding code to try to stop them from lining up in a queue when following a player. This WILL cause some stupid NPC pathfinding from time to time. Be warned!
-= Ho Eyo He Hum =-
- Xuri
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Experimental build for 0.99.2i available here:
https://www.uox3.org/files/UOX3_experim ... l_2020.zip
See the changelog sticky post for details on what is new.
https://www.uox3.org/files/UOX3_experim ... l_2020.zip
See the changelog sticky post for details on what is new.
-= Ho Eyo He Hum =-
- Xuri
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Uploaded experimental build (all-in-one package) for 0.99.2m here:
https://www.uox3.org/files/uox3all-in-one_0_99_2m_experimental.zip
Highlights of changes since last experimental build:
Added new feature - Instances
https://www.uox3.org/files/uox3all-in-one_0_99_2m_experimental.zip
Highlights of changes since last experimental build:
Added new feature - Instances
- A fifth parameter - instanceID - has been added to coordinates for objects in the world (Characters, Items, Multis, Regions, SpawnRegions), to allow them to exist in the same location at the same time, but in different instances of the world, where they cannot interact with one another.
- InstanceID for characters, items and town regions is saved, loaded and applied again on next login/server startup
- INSTANCEID DFN tag support has been added to town regions, spawn regions and locations to support this
- Various JS Methods have been updated to support this feature, and a new JS property has been added to characters, items and regions.
- Start locations in UOX.ini support an additional instanceID parameter
- Spawn Regions have been exposed to JS engine
- Added code support for IL_TALISMAN (0x09) and IL_FACE (0x0F) item layers
- Added code support for shields added in SA expansion
- Added code support for additional weapon types added in client updates up until 7.0.86.2
- Added code support for containers added in client updates up until 7.0.86.2
- Additional distance checks after selection of targets in certain cases
- Reduced server startup time by removing unnecessary logging of spell data
- Fix for a server crash related to world saves and cleanup of items
- Additions and updates to misc JS events and methods
- Additions and updates to JS Gump methods; AddToolTip Gump method supports cliloc arguments, Gump message buffer size has been increased
- Fixes for hairs and beards, which didn't get saved/loaded properly
- JS onSpeech event can now detect speech from ghost players
- JS onUseBandageMacro event added to handle bandage macro in client
- Better support for client versions above 7.0.33.1 added
-= Ho Eyo He Hum =-